Picture this, it’s the mid 2000’s and your parents have decided that as a reward
for a great report card, they are going to take you to Toys ‘R’ Us. As you’re walking
through the aisles, you are enthralled by the bright expansive range of colors and
seemingly endless options and you can’t wait to pick something out. Your parents
finally stop walking and you have arrived at your destination. The range of colors were
no longer there, only to be replaced with various shades of pink. There’s nothing wrong
with pink, but it just doesn’t captivate you the way the other colors did. You remember
the GameCube your parents got your cousins to use when they’re at your house, and
you wonder where that section is.
Ever since my first introduction to video games with the GameCube, I have been
enthralled with them. Always looking over my cousins’ shoulders, pushing to be player
4. It has always felt natural for me to have a controller in my hands. However, what has
felt extremely unnatural is the way I interacted with people regarding video games. For
the past twenty years, it has been fairly common knowledge amongst those who study
video games that women make up close to half the gaming audience. So why was it so
prevalent for me to be called names on public servers? Or get ‘tested’ by my male
classmates to prove that I knew what I was talking about.
I think part of the problem comes from the games themselves. Looking back,
some of my favorite video games of all time include (but are not limited to) Super
Monkey Ball 2 (GameCube, 2002), LEGO Star Wars: The Complete Saga (PlayStation
3, 2007), Call of Duty: Modern Warfare II (XBox360, 2009), Portal 2 (XBox 360, 2011)
and Fallout 4 (XBox One, 2015). While I have spent months loving and playing these
games, something that I notice is that there are not very many prominent female
characters, and their treatment of the female characters they do have, is not necessarily
the best.
Taking the most ‘family friendly’ of the bunch and my first video game, Super
Monkey Ball 2, there are four main characters, AiAi, MeeMee, GonGon, and Baby. There
are also two antagonists, Dr. BadBoon and his assistant. The plot of the story mode is
that Dr. BadBoon wants to marry MeeMee but she doesn’t want to marry him. He
takes all of the bananas hostage on Jungle Island, the monkey’s home, and tells them
that he will only return them if MeeMee agrees to marry him. You then continue to play
as AiAi in an attempt to thwart Dr. BadBoon’s plan. As a small child, I didn’t really
comprehend the story, I just saw funny looking monkeys and an intriguing puzzle.
Looking at it now, however, I’m not surprised this was the plot. The idea of the damsel
in distress is a trope as old as time, and while this isn’t as explicitly represented like it
is in Donkey Kong (1981), it is still there.
LEGO Star Wars: The Complete Saga is a bit different from the rest of the
games I’ve mentioned, as it is not a new story and draws from other source material.
Considering the original trilogy came out in the late 70’s/early 80’s and the prequel
trilogy came out in the early 2000’s, I don’t think anyone is surprised when I say I can’t
name more than 3 female characters from these movies (Leia Organa, Padme Amidala,
and Aunt Beru). What is more ridiculous is that there are almost 130 playable
characters in the game and only 14 of them are women. And most of that 14 are just
various outfit changes for the few characters I’ve named. I can say I’m glad to see that
the women in the game are strong characters, but the numbers aren’t in their favor.
Activision changed the gaming landscape forever when they launched the first
Call of Duty in 2003. Since then, they have published many series of games with
extensive plots, one of which is the Modern Warfare series. Being a military emulation
aimed at a largely male audience, there was never a huge rush to integrate female
characters. Or any rush I suppose as there are no playable women characters in any of
the Modern Warfare games until the reboot in 2019.
Portal 2 is a captivating puzzle game and different in terms of story than the rest
of the list. It’s a fairly linear story and there are only 3 characters in the single player
campaign. The player is a young woman (even though you don’t get to see or hear her)
and the main antagonist is... a robot, but it’s a robot voiced by a woman, which is
something. It’s different to see that essentially 2⁄3 of the characters are women(ish) but
it’s not all that shocking that half the female characters are mute.
Fallout 4, an action role-playing game set during the aftermath of a nuclear war,
gives the player a choice of playing either as a man or a woman. Although, it’s only the
illusion of diversity and inclusion, as you can just as easily opt out as you can opt in. It
also relies heavily on the gender binary and doesn’t give room for you to explore
outside of it. I will say it is nice to be able to see someone who is supposed to look
more like you absolutely pummel the big bad of the game though.
Women are often not welcome in these male-dominated video game spaces,
which is reflected not only in the way women are treated in these spaces by other
gamers, but also by the way these games portray women in their worldbuilding and
character inclusion. This in turn makes playing these games a bittersweet experience,
where as much as I love the games and want to be involved in the communities
surrounding them, simply being the gender that I am negatively impacts my
experiences in these communities. This makes it feel like as a woman, I need to defend
my place in these communities as valid, considering the games themselves often do
not justly represent women within their content.
Caroline Cords
Gaming has stereotypically been male-focused for the majority of its existence and I find that really disappointing. I think over the past couple years however, that it's began slowly evolving to be much more inclusive. Gaming is something for everyone, you shouldn't have to feel like you need to defend your place in gaming culture. I hope this stereotype will continue to diminish over the next few years. Great job pointing this topic out here (and great game choices too)!
-Logan Taylor
I can totally relate to your first paragraph. It was very nostalgic for me as I absolutely loved most of the games that you mentioned and can vividly remember going to Toys R Us and GameStop with my parents to get these new and exciting games. I agree with how there aren't many girl heros in these video games. I actually just played the game Super Paper Mario today. I like this game because you can play as multiple characters (Mario, Luigi, Peach, and Bowser). I found this character choice interesting because typically Peach and Bowser aren't able to play as characters in other story telling games. I would always play as Peach when I could as she was the…
Growing up as the youngest girl with two older brothers, I STRONGLY relate. I grew up playing video games and watching shows that were more branded towards boys. Even though I still played with more feminine toys and some video games, it's interesting to reflect back on the differences. Your last point about women not being welcome in male dominated games really resonates with me. I remember playing Call of Duty with my brother once and I was called literally every slur in the book when the boys playing found out I was girl. This still happens today, while more and more women play video games it's still seen as a male activity and there is still so much misogyny…
This is definitely something I've thought about. Growing up, all of my boy friends would be playing shooter games and all of the girls would be playing dress up games on GirlsGoGames. There are stereotypes portrayed so heavily in video games and media as a whole, it's hard to break out of those mindsets in adolescence. I didn't even know that women could be in the military until a few years ago just because I never saw them represented in film and games. Crazy!
-Clara Kelly
Recently, I've just worked on an assignment where I went into detail behind women in the esports industry. As a woman in game studies, I am unfortunately all too familiar with how difficult it can be sometimes. What you said about your "need to defend my place in these communities as valid" I find incredibly relatable. As someone who presents very feminine I am constantly trying to prove I belong in hardcore gaming circles.
-Elizabeth Roth